Patrick Moore
Patrick Moore
3D Artist
Redmond, United States of America

Summary

15 years of experience in the game industry with a strong passion for game development.  Contributed to a wide variety of projects ranging from Racing, MMOS to FPS games.

Resume PDF

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Skills

Digital SculptingHard Surface ModelingLightingTexturingProject ManagementPBR Texturing

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
World Machine
World Machine
SpeedTree
SpeedTree
Photoscan
Photoscan

Productions

  • Shatteredskies
    • Video Game
      Shattered Skies
    • Year
      2016
    • Role
      Senior Technical Artist
    • Company
      Arktos Entertainment
  • Aftermath
    • Video Game
      Romero's Aftermath
    • Year
      2015
    • Role
      Senior Technical Artist
    • Company
      Arktos Entertainment
  • Infestation
    • Video Game
      Warz Infestation
    • Year
      2012
    • Role
      Senior Technical Artist
    • Company
      Arktos Entertainment
  • Warinc cover
    • Video Game
      War Inc. Battlezone
    • Year
      2011
    • Role
      Senior Technical Artist
    • Company
      Arktos Entertainment
  • Sto cover 01
    • Video Game
      Star Trek Online
    • Year
      2010
    • Role
      Senior Environment Arist
    • Company
      Cryptic Studios
  • Mxvsatv cover
    • Video Game
      MX vs ATV Untamed
    • Year
      2007
    • Role
      Environment Artist
    • Company
      Rainbow Studios

Experience

  • Senior Technical Artist at Arktos Entertainment
    San Jose, United States of America
    May 2010 - August 2018

    Senior Environment Artist on War Inc, WarZ/Infestation, Aftermath, Shattered Skies,

  • Senior Environment Artist at Cryptic Studios
    Los Gatos, United States of America
    May 2007 - May 2010

    Environment artist on Champions and then Senior Environment Artist on Star Trek Online

  • Environment Artist at Rainbow Studios, THQ
    Phoenix, United States of America
    November 2005 - May 2007

    Worked on MX vs ATV Untamed. Model, Texture, Lit stadiums including the tracks in them